Quelques publications disponibles "On line":
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Programme d'échecs de championnat : architechture logicielle, synthèse de fonctions d'evaluations, parallélisme de recherche
" (
fichier postscript compréssé)
Phd Thesis from University Of Paris 8, January 1995. (En Français dans le texte)
Subjects : Minimax Search, Extension Heuristics, Forward Pruning Heuristics, Parallel Search, Chess Evaluation, Learning ...
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Frenchess : A Cray T3D at the 8th World Computer Chess Championship
" M.-F. Baudot, J.-C. Weill, J.-L. Seret, M. Gondran,
PostScript file
(
On-line version
)
This paper presents our work on parallel search algorithms at the University of paris 8 and the Direction des Etudes et Recherches (E.D.F.). It focuses on our parallel chess program "
Frenchess
" which running on the Commissariat a l'Energie Atomique 128 processors T3D, just finished third of a field of 24 at the 8th World Computer Chess Championship in Hong Kong. (May 25 -- May 30 1995).
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The ABDADA Distributed Minimax Search
" (
PostScript file
) Which appeared in ACM CSC'96
Copyright(c)1995 by ACM, Inc.
This paper presents our parallel minimax search algorithm and the results we add on a 32 nodes Connection Machine 5 and a 128 processors CRAY T3d.
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Experiments With the NegaC* Search
" In Heuristics Programming in Artificial Intelligence 2, D.N.L. Levy, D.F. Beal (Eds) 1991, pp. 174-187. (
PostScript file
)
How to derive the minimax value of a game tree search by successive call of minimal windows searches. Strongly related to the new
MTD(F)
search. It is shown also some comparison on the Othello Endgame problem
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How Hard is the Correct Coding of An Easy Endgame
" In Advances in Computer Chess VII, 1994, H.J. van den Herikm, I.S. Herschberg, J.W.H.M. Uiterwijk (Eds) pp. 163--175. (
PostScript file
)
Induce tree learning methods tried on a King and Queen versus King and Queen endgame. Is it easy to learn a correct evaluation function ?
incotel@calva.net